Hello, Currently, I'm making a lockdown door that depends on the "Lockdown" value in the "Settings" folder via workspace.
Code:
local Level = script.Parent.Clearance local r=game:getService("RunService") local DoorModel = script.Parent local Door1 = DoorModel.Doors.Door1 local Door2 = DoorModel.Doors.Door2 local Sound = DoorModel.Sound_Folder.Sound_Thing local ret = Door1.CFrame local ret1 = Door2.CFrame local look=Door1.CFrame.lookVector local Inuse=false function Open() Sound.Lockdown:Play() for i=0,math.pi*2,math.pi/31 do r.Stepped:wait() Door1.CFrame=ret+Vector3.new(-1.53,0,-1.53)*look-math.cos(i)*0.5*look Door2.CFrame=ret1-Vector3.new(-1.53,0,-1.53)*look+math.cos(i)*0.5*look end end while true do wait(5) if workspace.Settings.Lockdown.Value==true then Open() wait(5) Sound.Lockdown:Stop() wait(0.25) script.Parent.System.Disabled=true elseif workspace.Settings.Lockdown.Value==false then Sound.Lockdown:Play() Door1.Position= Vector3.new(3.023, 3.81, 0.05) Door2.Position= Vector3.new(-3.25, 3.81, 0.05) wait(5) Sound.Lockdown:Stop() wait(0.25) script.Parent.System.Disabled=true end end
Any and all help is appreciated at great lengths.
Thank you, Rook
RookPvPz#8960