Greetings, I am attempting to create a Chunk generator that loads a new area of the map
(essentially it’s teleport based to the new areas.)
When the player touches the trigger;
I’m having issues laying it out and working out exactly how I’m going to do it.
The requirements of the Chunk loader are:
Personally, my concept was along the lines of: ``` Humanoid.Touched:Connect(function(Obj) if Obj.Name == "ChunkLoader" then -- Checks for applicable values within, such as Chunk Name etc. else end end
``` My issue is primarily returning the Player to the point of entry etc. Due to potential change of location and so forth.