Basically. What i want to do is when an enemy npc - we'll call attacker is going for a player. I want it to check if there is other attackers already attacking the player, and if there is 4 already there i want it to go for another player instead.
while sp.Parent~=nil and Humanoid and Humanoid.Parent~=nil and Humanoid.Health>0 and Torso and Head and Torso~=nil and Torso.Parent~=nil do local _,time=wait(1/3) humanoids={} populatehumanoids(game.Workspace.Zulus) closesttarget=nil closestdist=sightrange local creator=sp:FindFirstChild("creator") for i,h in ipairs(humanoids) do if h and h.Parent~=nil then if h.Health>0 and h.Parent.Name~=sp.Name and h.Parent~=sp then local plr=game.Players:GetPlayerFromCharacter(h.Parent) if creator==nil or plr==nil or creator.Value~=plr then local t=h.Parent:FindFirstChild("Torso") if t~=nil then local dist=(t.Position-Torso.Position).magnitude for i,v in pairs (game.Workspace.NPCs:GetChildren()) do local other = v.Torso local mag=(other.Position-t.Position).magnitude if mag<dist then if i >=4 then -- dont know what to put here end end end if dist<closestdist then closestdist=dist closesttarget=t end end end end end end
this is what i have so far