local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
replicatedStorage.Remotes.Lift.OnServerEvent:connect(function(player)
print("Fired")
'=' if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].debounce
'=' if not debounce then
print("Got past the debounce if statement")
debounce.Value = true
end
player.leaderstats.Strength.Value = player.leaderstats.Strength + 5 * (player.leaderstats.Rebirths.Value + 1)
debounce.Value = false
end