I want to know if player A can read a local script inside player B's character and run it from player A's client. If it's not possible, how would you update player B's character on player A's client? (Like when player B's health changes, a billboard GUI shows how much player B's health has changed)
The code that i wrote is like this :
local hum = script.Parent.Parent.Humanoid -- the local script is inside a script local tweening = game:GetService('TweenService') local debris = game:GetService('Debris') local gui = hum.Parent.UpperTorso.GUI local oldhealth = hum.Health hum.Changed:connect(function() if hum.Health == oldhealth then return end local x = math.random() local y = math.random() if x < 1 and y < 1 then if math.random(0,1) == 0 then x = 1 else y = 1 end end local tweeninfo = TweenInfo.new(0.5,Enum.EasingStyle.Quint,Enum.EasingDirection.Out,0,false,0) if hum.Health < oldhealth then local dmgbox = Instance.new('TextBox', gui) dmgbox.AnchorPoint = Vector2.new(0.5,0.5) dmgbox.Position = UDim2.new(0.5,0,0.5,0) dmgbox.BackgroundTransparency = 1 dmgbox.BorderSizePixel = 0 dmgbox.Visible = true dmgbox.Size = UDim2.new(0.5,0,0.5,0) dmgbox.Font = Enum.Font.Highway dmgbox.Text = tostring(hum.Health - oldhealth) dmgbox.TextColor3 = Color3.new(255,0,0) dmgbox.TextScaled = true local tweening = tween:Create(dmgbox,tweeninfo,{Position = UDim2.new(x,0,y,0), Size = UDim2.new(0,0,0,0), TextTransparency = 1}) debris:AddItem(dmgbox,0.5) end oldhealth = hum.Health end)