11:42:05.548 - Players.VECTORGRAPHIC.PlayerGui.ScreenGui.newshop:109: attempt to index global 'items' (a function value)
This is what items is
```lua items={
{"Sword",50,"http://www.roblox.com/asset/?id=32801243",
"Buying this will increase the rate at which you dig by 150 percent. This can be very useful when mining for points."},
{"DarkHeart",1000,"http://www.roblox.com/asset/?id=32801656",
"Buying this will increase the damage that you deal with the swuvle by 150 percent. This can be very useful when sword fighting."},
{"Sniper+",100,"http://www.roblox.com/asset/?id=32801218",
"The top grade sniper reloads 150 percent faster aswell as dealing 150 percent more damage than the normal sniper. This new sniper will replace your old one."},
{"Medkit",100,"http://www.roblox.com/asset/?id=32801669",
"After buying, you will find that you spawn with one medkip. A medkip can be used once, in battle, to fully heal you. Medkips can be very useful when getting away with the enemy flag. i herd u liek medkipz?"}, }
--here is what errors
lua
sp.Store.InfoBox.Title.Text=items[selected][1]
Somewhere in your code, the variable "items" is being defined as a function.
Skim through your code and make sure that the variable is unique, and nothing else is overwriting the variable.
Here's a tip: If lua ever says you're trying to index something invalid, you're probably trying to path a variable / object that is nil, or doesn't have a path.
For example, you can't do this:
```lua function a() end
print(a.waffle) ``` because "a" is a function, and it has no path. Doing this will throw the error that you're getting right now.
However, you can do this:
```lua local Table = { A = { B = { C = 'waffle' } } }
print(Table.A.B.C) ``` because the Table can be indexed and pathed like how you would when you're browsing through workspace, or anywhere else.
You also cannot do this:
lua
local NilValue = nil;
print(NilValue.Descendant)
as it will throw an "attempt to index local NilValue
( a nil value)" error. Good luck!