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I want to make all players spawn with a model on their back?

Asked by 5 years ago
Edited 5 years ago

I want to make all players spawn with a model on their back, and for some reason the model i want does not even show up![](https://imgur.com/bxW7agJ ![](https://imgur.com/UDbMMn2 here is my script:

(Sorry if the script is very bad, im not a great scripter)

local rp = game.ReplicatedStorage

local Tank = rp:WaitForChild('Part','Part2','Part3')



game.Players.PlayerAdded:connect(function(plr)

plr.CharacterAdded:connect(function(char)

end)

end)

The tank is the model, The child(s) are 'Part', 'Part2', and 'Part3. Im also not asking for a complete script made for me, I just want instructive criticism on how i can fix the script.

2 answers

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Answered by 5 years ago
Edited 5 years ago

the easiest way to go with this is a server script so everyone can see it, but since we cant find the local player with a server script we have to look through every model in workspace and see if the model has a humanoidrootpart and if it does, clone the part from the replicatedstorage and parent them onto the humanoidrootpart, so this would be the script

 local rp = game.ReplicatedStorage

    local Tank = rp:WaitForChild('Part','Part2','Part3')
   local weld1 = Instance.new("Weld")
   local weld2 = Instance.new("Weld")
   local weld3 = Instance.new("Weld")



        while true do--checks every 0.1 seconds
        wait0.1
        for i, v in pairs(workspace:GetChildren()) do --says v is all the children of workspace
        if v:FindFirstChild("HumanoidRootPart") then--sees is v (aka the child of workspace) has a humanoidrootpart inside of it
        local humanoid = v--u understand this i hope
        if not v.HumanoidRootPart:FindFirstChild("Tank") then--if it cant find Tank inside the humanoidrootpart then
        Tank:Clone().Parent = humanoid.HumanoidRootPart--this clones and gets the parent humanoidrootpart
        Tank.CFrame = CFrame.new(humanoid.HumanoidRootPart.Position)--sets the position of the Tank
        weld1.Parent = humanoid.HumanoidRootPart.Part
        weld1.Part1 = humanoid.HumanoidRootPart.Part
        weld1.part2 = humanoid.HumanoidRootPart.Part2
        weld2.Parent = humanoid.HumanoidRootPart.Part2
        weld2.Part1 = humanoid.HumanoidRootPart.Part2
        weld2.part2 = humanoid.HumanoidRootPart.Part
        weld3.Parent = humanoid.HumanoidRootPart.Part3
        weld3.Part1 = humanoid.HumanoidRootPart.Part3
        weld3.part2 = humanoid.HumanoidRootPart.Part2
        end
        end
        end
        end

i hope this will get u a little bit closer even if its not perfect with the position

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this makes the parts stick to the player and eachother Gameplayer365247v2 1055 — 5y
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this worked didnt it darkstar Gameplayer365247v2 1055 — 5y
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@Gameplayer365247v2 sorry for not responding earlier but thanks it helped darkstar2121a 13 — 4y
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np Gameplayer365247v2 1055 — 4y
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Answered by 5 years ago

Instead of moving every part to the player try welding everything to the main part of the model then welding the main part to the player or just use model:MoveTo() after you get the model from game.ServerStorage

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ye forgot to include the welding Gameplayer365247v2 1055 — 5y

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