Hi, I have a datastore script that works like its suppose to, but when I click a gui that gives me money it doesnt save. I saw that you have to use remote events to do stuff with local scripts, when filtering is on. I dont know how to use remote events and need help. I cant find any tutorials of how to do it. This is my datastore script, how would I put remote events to use in it?
local DataStoreService = game:GetService("DataStoreService") local myDataStore = DataStoreService:GetDataStore("myDataStore") local myDataStore2 = DataStoreService:GetDataStore("myDataStore") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local other = Instance.new("Folder") other.Name = "other" other.Parent = player local money = Instance.new("IntValue") money.Name = "Money" money.Parent = leaderstats local ClickMoney = Instance.new("IntValue") ClickMoney.Name = "ClickMoney" ClickMoney.Parent = other ClickMoney.Value = 1 local data local data2 local success, errormessage = pcall(function() data = myDataStore:GetAsync(player.UserId.."-Money") data2 = myDataStore2:GetAsync(player.UserId.."-ClickMoney") end) if success then money.Value = data ClickMoney.Value = data2 else print("There Was An Error While Getting Your Data") warn(errormessage) end end) game.Players.PlayerRemoving:Connect(function(player) local success, errormessage = pcall (function() myDataStore:SetAsync(player.UserId.."-Money",player.leaderstats.Money.Value) myDataStore2:SetAsync(player.UserId.."-ClickMoney",player.other.ClickMoney.Value) end) if success then print("Player Data Successfully Saved!") else print ("There Was An Error When Saving Data") warn (errormessage) end end)
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