Heyo, I've been attempting to make a nice lil' chase camera for vehicles n' such.
Here's what I have so far.
p = game.Players.LocalPlayer repeat wait() until p.Character c = p.Character t = c.Torso mouse = p:GetMouse() UpDist = script.UpDist BackDist = script.BackDist local cc = Workspace.CurrentCamera cc.CameraType = "Scriptable" mouse.Move:connect( function() --t.CFrame = CFrame.new(t.Position, Vector3.new(mouse.Hit.p.x, t.Position.y, mouse.Hit.p.z)) end ) game:GetService("RunService").RenderStepped:connect( function() if c.Humanoid.Sit then cc.CameraType = "Scriptable" --t.CFrame = CFrame.new(t.Position, Vector3.new(mouse.Hit.p.x, t.Position.y, mouse.Hit.p.z)) cc:Interpolate((t.CFrame *CFrame.new(0, UpDist.Value, BackDist.Value)), t.CFrame, 0.25)--Hoping to find a way to find the size dimensions on the vehicle such as height and length elseif not c.Humanoid.Sit then cc.CameraType = "Custom" end end)
Is there any way I can find the height and length of the vehicle and how would I identify the vehicle from the player sitting down.