I just came up with this script on the free models, yet it only says it can only have 2 maps
This is how it looks like:
-- Read Instructions for help print("Change Map Script Loaded") while true do wait(1) game.Lighting.field1:clone().Parent = game.Workspace -- Put the maps in the lighting, and name then field1 and field 2 wait(500) -- You can edit this, this is how long you wan't the field to be on. This is currently on 5 Minutes. local msg = Instance.new("Message") msg.Parent = game.Workspace msg.Text = ("message here") wait(4) -- How long you want the text to stay on your screen (editable) msg:remove() game.Workspace.field1:remove() wait(2) -- How long you want to wait for it to go away (editable) (I wouldnt edit it though) game.Lighting.field2:clone().Parent = game.Workspace -- this is the second map loading up, copy it un tix its at wait (1) and you will be able to make another map, so far there are 2 maps that can be loaded up field1 and firled 1 wait(500) -- How long you want field2 to be up. msg.Parent = game.Workspace msg.Text = ("message here") wait(4) -- How long you want the text to stay on your screen (editable) msg:remove() game.Workspace.field2:remove() wait(1) --How long you want to wait for it to go away (editable) (I wouldnt edit it though) end
If I wanted to add a THIRD map, would this work?
(THE FIRST PART OF THE SCRIPT)
print("Change Map Script Loaded") while true do wait(1) game.Lighting.field1:clone().Parent = game.Workspace -- Put the maps in the lighting, and name then field1, field2 and field3
I replaced Field1 and Field2 into Field1, Field2 and Field3
And this is the code for the third map (Under the Second Map script)
game.Lighting.field3:clone().Parent = game.Workspace -- this is the second map loading up, copy it un tix its at wait (1) and you will be able to make another map, so far there are 3 maps that can be loaded up field1 and firled 1 wait(500) -- How long you want field3 to be up. msg.Parent = game.Workspace msg.Text = ("message here") wait(4) -- How long you want the text to stay on your screen (editable) msg:remove() game.Workspace.field2:remove() wait(1) --How long you want to wait for it to go away (editable) (I wouldnt edit it though)
At the beginning, I replaced field2 into field3
Depending if in the lighting section, the maps names are correct for the script, could it work?
Look at lines 5-13 and 15-22 on the first code block you posted. The only difference between those blocks is the number after field
on lines 5 and 12, and 15 and 21.
Simply copy that code block, paste between lines 23 and 24, and edit the two numbers after field
to 3
. You can do that as many times as you like, for as many maps as you want.
I think that is possible as I took a glimpse it dosen't seem too big though it may say 2 maps it could overload. Long scripts glitch and mess up at times due to roblox updates. I tested some long message scripts by removing messages and placing more due to a wait() time. I think It is possible but it could also overload. Dragon539195 here look me up if you want to be friends :D