Here is my script. Obviously there are 18 other if statements.
while true do wait(5) m = Instance.new("Message") local players = game.Players:GetChildren() -- This was useless if NumPlayers > 1 then -- What you had it set up.. It would only work only if it generated a 1. math.random(1,18) if num==1 then-- Map 1 m.Parent = game.Workspace m.Text = "Choosing Map..." wait(3) m.Text = "Map is 'The Classic Map', made by Anth4598" wait(3) m.Text = "This was the first map ever made for Blitz" wait(3) m.Text = "The Blitz will keep going until only 1 person remains.(goes for 30 seconds in beta)" wait(3) m.Text = "The weapon chosen is a sword." m.Parent = nil game.Lighting.Map1:clone().Parent = game.Workspace for i = 1, # players do players[i].Character:MoveTo(Vector3.new(-7, 9.8, -4)) game.Lighting.LinkedSword:clone().Parent = players[i].Backpack end wait(30) players[i].Character:MoveTo(Vector3.new(-169, 5.6, 27)) game.Workspace.Map1:Remove() m.Parent = game.Workspace m.Text = "Blitz over!" wait(3) m.Text = "You have 1 minute until the start of the next Blitz." wait(3) m.Parent = nil m:remove() end else -- This below will make it so the script shouldn't break if there is less then 2 players. m.Text = "Need more then 1 player to start!" wait(5) m:Destroy()
Thanks!
Did y ou define NumPlayers
on line 7? Take a look at line 8. You forgot 'num=' to set the variable which is called in the following if statements.
You're missing a few variables that you need to define.
NumPlayers
needs to be defined in a variable.
For example,
NumPlayers = #players
would set NumPlayers to the amount of children in the Players section, as defined by the players variable.
Also, num is undefined as well. I'm not sure what you wanted to do on that line, but find a variable for it.