!Screenshot I'm using a click teleport script just because it more accurate than a touch teleport-er but I've ran into a problem. Everyone in the game gets teleported instead of just the player that clicked. I've tried many things to fix this but nothing so far has worked, can anyone give me some insight to what i should do?
It's obviously because you are iterating through all the players by using game.Players:GetChildren()
. MouseClick
passes one parameter, which is the player that clicked on the ClickDetector. If you use that parameter and not the entire load of players in-game, it should fix your problem.