I'm trying to create a NPC with a dialog that disappears for a while if you select an dialog choice. Could I have to help on how to make a dialog be disabled for a temporary time (If Possible)?
function talk(player,dialog) if dialog.Name == "Disable" then Dialoger = game.Workspace:FindFirstChild("") --Put the name of the Thing where the Dialog is in. Try FakeHead or something because If there are multiple heads or somthing, It wont work. script.Parent.Parent = game.ServerStorage wait(5) script.Parent = Dialoger end end script.Parent.DialogChoiceSelected:connect(talk)