I saw it in The Quarry, where if the place is updated, it teleports everyone to a different place.
I'm not sure if this is a universe or something, or if it literally can detect if the place is updated.
If anyone knows how this works, can I get a wiki link?
I've done something like this before. Take a look at my script.
01 | local placeid = game.PlaceId |
02 | local start = game.MarketplaceService:GetProductInfo(placeid) |
03 | local startup = start [ 'Updated' ] |
04 | local isShuttingDown = false |
05 |
06 | function shutdown() |
07 | isShuttingDown = true |
08 | for i,v in next , game.Players:GetPlayers() do |
09 | v:Kick() |
10 | end |
11 | end |
12 |
13 | while wait( 1 ) do |
14 | if not isShuttingDown then |
15 | local newinfo = game.MarketplaceService:GetProductInfo(placeid) |
Just be careful with this one. It depends on the updated time, and that time updates when you update the description.