Did you mean to add a mesh THROUGH a script, or add a mesh INSIDE a script?
The first one is done using this code :
M = Instance.new("BlockMesh") -- The type of the mesh can be BlockMesh, CylinderMesh, SpecialMesh or a CharacterMesh M.Name = "I'm a mesh" -- You can alter a mesh's name by doing this M.Parent = Workspace -- This line will add the mesh directly below Workspace
Mainly that's how it works. The second one is impossible (I think)
mranderson11