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So I'm making a car, but idk how to make the wheels turn?

Asked by
Galicate 106
5 years ago
Edited 5 years ago

So, I'm making a car, but RN im just working on the wheels seperately. Basically I just have a wheel(2 Parts-Rim & Tire) that i want to move forward like a real wheel when you know, pushed or something. I tried using body velocity to make it slide across the floor, and CFrame.Angles to make it rotate, but, it just...slides..How can I make it so that when the wheel actually rotates it moves instead of jsut using body velocity. Whenever the wheel falls over it just keeps sliding forward on its side. It LOOKS like it's actually rolling with real physics, but its just sliding across the floor. How can I fix this? OR is there a way taht I can make the wheels move a model with them, without rotating the whole model, such as a constraint?

It also has 0 Trouble going up steep hills, Like nearly 60 degree hills almost, and the speed at which it moves downhill is the same as moving on flatground or uphill.

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https://gyazo.com/98bd35c07c0a732fddc9c036fd173cfe

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what about making it incredibly simple, and use a VehiculeSeat object which makes it so you can control your car back and forward, and then make it so while driving the wheels rotate starmaq 1290 — 5y
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Well, the problem, if you noticed with those types of cars is that that have 0 traction at all and just slide around. Meaning they won't work at all on terrain etc. Galicate 106 — 5y
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i c starmaq 1290 — 5y

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