So, I'm making a car, but RN im just working on the wheels seperately. Basically I just have a wheel(2 Parts-Rim & Tire) that i want to move forward like a real wheel when you know, pushed or something. I tried using body velocity to make it slide across the floor, and CFrame.Angles to make it rotate, but, it just...slides..How can I make it so that when the wheel actually rotates it moves instead of jsut using body velocity. Whenever the wheel falls over it just keeps sliding forward on its side. It LOOKS like it's actually rolling with real physics, but its just sliding across the floor. How can I fix this? OR is there a way taht I can make the wheels move a model with them, without rotating the whole model, such as a constraint?
It also has 0 Trouble going up steep hills, Like nearly 60 degree hills almost, and the speed at which it moves downhill is the same as moving on flatground or uphill.