my leaderboard script that gives money :
local Datastore = game:GetService("DataStoreService"):GetDataStore("Money") game.Players.PlayerAdded:Connect(function(player) local Key = "Player-ID:" .. player.UserId local leaderstats = Instance.new("Folder", player) leaderstats.Name = "leaderstats" local Money = Instance.new("NumberValue", leaderstats) Money.Name = "Money" game:GetService("ReplicatedStorage"):WaitForChild("Money").OnServerEvent:Connect(function() Money.Value = Money.Value + game.Workspace.Base.Seller.seller.ironore1.Value end) -- GetAsync local GetSave = Datastore:GetAsync(Key) if GetSave then Money.Value = GetSave[1] print("Data loaded for " .. player.Name) else local Numbers = {Money.Value} Datastore:SetAsync(Key, Numbers) print("Data Saved for " .. player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local Key = "Player-ID:" .. player.UserId local ValuesToSave = {player.leaderstats.Money.Value} Datastore:SetAsync(Key, ValuesToSave) print("Data Saved for " .. player.Name) end)
my local script that fires the event:
script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChildOfClass("Part") then game:GetService("ReplicatedStorage").Money:FireServer() end end)
how can i make this only give the player that sells the "ore" the money and not everyone else aka how can i make it only give the owner of the seller money