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How do I make it so you can look up and down with a gun and the gun will follow?

Asked by 10 years ago

I need some help with this..

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Answered by
DevWork 80
10 years ago

Please provide explanation with your answers. Simply posting code does not spread knowledge of integral scripting processes which helps people understand the logic and reasoning behind your answer.

wait() Tool=script.Parent CP,Torso,g=nil,nil,nil necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) getPos=function(Pos,TorsoPos) return Vector3.new(Pos.x,TorsoPos.y,Pos.z) end Turn=function(mouse,Torso,Gyro) g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position)) offset=(Torso.Position.y-mouse.Hit.p.y)/100 mag=(Torso.Position-mouse.Hit.p).magnitude/80 offset=offset/mag neck=Torso.Neck neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0) arm=Torso:FindFirstChild("Right Shoulder") if arm~=nil then arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset) end end Equi=function(mouse) wait(.2) CP=Tool.Parent Torso=CP.Torso g=Instance.new("BodyGyro") g.P=18000 g.D=600 g.maxTorque=Vector3.new(1/0,1/0,1/0) g.cframe=Torso.CFrame g.Parent=Torso while true do if Tool.Parent.className~="Model" then break end Turn(mouse,Torso,g) wait() end Torso.Neck.C0=necko g:Remove() end Tool.Equipped:connect(Equi)
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