I made a landmine script, but the thing I don't want from the explosion is affecting things other than players, such as bricks. I actually have no clue how to detect which object will be blasted off and which ones won't be affected. Does anyone know what may help? Here's the script.
button = script.Parent bottom = script.Parent.Parent.Bottom explosionSound = script.Parent.ExplosionSound beep = script.Parent.Beep function Explode() beep:Play() wait(.6) explosionSound:Play() ex = Instance.new("Explosion") ex.BlastPressure = 300000 ex.BlastRadius = 10 ex.Position = script.Parent.Position ex.Parent = game.Workspace script.Parent.End.Disabled = false script.Disabled = true end script.Parent.Touched:Connect(Explode)
DestroyJointRadiusPercent is the amount of damage to bricks near it after the explosion. It will destroy joints far as depending on the range.
button = script.Parent bottom = script.Parent.Parent.Bottom explosionSound = script.Parent.ExplosionSound beep = script.Parent.Beep function Explode() beep:Play() wait(.6) explosionSound:Play() ex = Instance.new("Explosion") ex.BlastPressure = 300000 ex.BlastRadius = 10 ex.DestroyJointRadiusPercent = 0 ex.Position = script.Parent.Position ex.Parent = game.Workspace script.Parent.End.Disabled = false script.Disabled = true end script.Parent.Touched:Connect(Explode)