I am making a custom character for my game. I don't really care what kind of animation script I'll be using (Made by myself or the standard ROBLOX character "Animate" script).
My problem is that I need to figure out which direction the player is walking in and load the animation onto a humanoid. I've tried using vectorToObjectSpace
, Humanoid.MoveDirection()
and other movement tracking code, but none of it has worked. Maybe I'm doing something wrong? Please help.
to make a movement system you have to do humanoid.MoveDirection=Vector3.new(value,value,value)