How would you anchor the player so they can't move. I tried
game.Players.LocalPlayer.Character.Anchored = true
but it dosen't work how would you do this?
If you are using different rigs (e.g. R6, R15, Rthro), then you must only anchor the one thing they all have in common HumanoidRootPart
game.LocalPlayer.Character.HumanoidRootPart.Anchored = true
Well if you are making a cutscene it is better to remove the player from the Scene
or Workspace
. We do this by doing in a localscript game.Players.LocalPlayer.Character.Parent = game.ReplicatedStorage
.
What it does it, it gets the player element then resets it's parent to the games storage. We can put it back in the scene by simply changing the value back to workspace
.
This is better as players won't see the player and the player won't move. If you really want it to stop moving make it's root part anchored. This will stop it from moving.