function onPlayerEntered(player) player:WaitForDataReady() posx = player:LoadNumber(posx) wait(15) if posx ~= nil then local ScoreLoaded = player:LoadNumber(posx) local ScoreLoadedb = player:LoadNumber(posy) local ScoreLoadedc = player:LoadNumber(posz) local team = player:LoadString("team") player.TeamColor = team player.Character.Torso.Position = Vector3.new(ScoreLoaded, ScoreLoadedb, ScoreLoadedc) else end repeat posa = player.Character.Torso.Position.x posb = player.Character.Torso.Position.y posc = player.Character.Torso.Position.z team = player.TeamColor print'Position Saved' wait(10) until nil end function onPlayerLeaving(player) player:SaveNumber(posx, posa) player:SaveNumber(posy, posb) player:SaveNumber(posz, posc) player:SaveString("team", team) end game.Players.PlayerAdded:connect(onPlayerEntered) game.Players.PlayerRemoving:connect(onPlayerLeaving)
basically i want to save the players position every like 10 seconds or so, and only load it when the player rejoins the game
however it says Argument isnt valid or something?