So basically I have a bunch of images I have to load because they dont load in game by themselves. I am using PreloadAsync but it's failing every time.
I have a bunch of ids stored in a table and before I put them in the table I pasted the original id into a ImageLabel and then copied it from there into the table.
local assetsToLoad = {} for _,v in pairs(game.ReplicatedStorage.Remotes.GetCards:InvokeServer()) do local asset = Instance.new("ImageLabel") asset.Image = "rbxassetid://"..v table.insert(assetsToLoad, asset) end for i = 1,10 do print("------------------------------------------------------------") game:GetService("ContentProvider"):PreloadAsync(assetsToLoad) end print("Done")
^I tried loading it multiple times to see if that worked so that's why I used a loop
Does anyone know any solutions I can try?