local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse() Mouse.Button1Down:connect(function() if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.T) then return end if not Mouse.Target then return end Mouse.Target.Parent.Humanoid.Health = 0 end)
this is a local script in the starterpack so it obviously only shows for the player that did it that the other one is dead, but the other person isnt actually dead, help please
Try looking at this https://developer.roblox.com/articles/Remote-Functions-and-Events
This may solve your problem