why wont the size change
game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key) if key == tostring(" ") then wait(0.2) local part = Instance.new("Part") part.Position = game.Workspace.world_kiIIer.RightFoot.Position part.Transparency = 1 part.Size = Vector3.new(4, 1, 4) part.CanCollide = true part.Anchored = true wait(2) part:Destroy() end end)
im trying to make an infinite jump but the size isnt good
You are using a deprecated function "KeyDown" let's update it.
local UIS = game:GetService('UserInputService') subinput = UIS.InputBegan:connect(function(input,gameProcessedEvent) if gameProcessedEvent then return end if input.KeyCode == Enum.KeyCode.Space then local part = Instance.new("Part") part.Position = game.Workspace.world_kiIIer.RightFoot.Position part.Transparency = 1 part.Size = Vector3.new(4, 1, 4) part.CanCollide = true part.Anchored = true wait(2) part:Destroy() end end)