Been trying to figure out how to do this by reading the Wiki for hours upon hours, are there any areas you can help point me to? I'm trying to make buildings load that have been placed (crafted) by players and it to be saved globally on that game until it is demolished.
The Datastorage currently is laid out as such: Key (Player.UserId) and Value ( [Building Category, X,Y,Z] )
Was thinking of having it as GameId and a table but that would be really ugly in terms of scripting and not really possible unless there was a cap (AND THERE ISNT)
Perhaps serialising in a JSON format would be good but I'm unsure how I could execute that!
Thank you for helping!