I am trying to make a script that will turn a player into a zombie, but the animation changes don't take effect at at all. What am I doing wrong here? The code is below: if character then local animate = character:WaitForChild("Animate") character.Humanoid:RemoveAccessories(); if animate then print("Animate script exists") for _, playingTracks in pairs(character.Humanoid:GetPlayingAnimationTracks()) do playingTracks:Stop(0) end animate.Disabled = true animate.idle.Animation1.AnimationId = "rbxassetid://1113752682" animate.idle.Animation2.AnimationId = animate.idle.Animation1.AnimationId animate.walk.WalkAnim.AnimationId = "rbxassetid://1113750642" animate.run.RunAnim.AnimationId = animate.walk.WalkAnim.AnimationId animate.climb.ClimbAnim.AnimationId = "rbxassetid://1113754738" animate.fall.FallAnim.AnimationId = "rbxassetid://1113751889" animate.Disabled = false end