elseif key:lower() == "e" and not meleeing and not reloading then if aiming == false then Player.Character.Humanoid:LoadAnimation(aim):Play() aiming = true tool.GripForward = Vector3.new(-0.1, 0, -0.9) tool.GripRight = Vector3.new(0.9, 0, -0.1) elseif aiming == true then aiming = false Player.Character.Humanoid:LoadAnimation(aim):Play() Player.Character.Humanoid:LoadAnimation(hold):Play() tool.GripForward = Vector3.new(0, 0, -1) tool.GripRight = Vector3.new(1, 0, 0) end end end)
I don't understand why it doesn't work. From what I understand it should.