So Im trying to save a data using set async() but i am wondering if i should put bindtoclose inside a player removing function or independantly.
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game.Players.PlayerRemoving:Connect() and SetAsync() are fine.ItsBankai31— 5y
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out side but when server shuts down the binstoclose can link to player removing to save ur data else the last player is not saved befor the server shuts downUser#278240— 5y