I am unable to disable jumping. I don't want the character to jump.
I've tried doing
Humanoid.Changed:connect(function(property) Humanoid.Jump = false end)
It makes it false, but the character still jumps.
Here, I remade the script, tested and should work;
repeat wait(0)until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")and game.Players.LocalPlayer:GetMouse() --Repeats waiting 0 seconds until LocalPlayer, LocalPlayer's Character, LocalPlayer's Character's Humanoid, and the Player's Mouse (Don't know why I added that :P ) game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jumpy) --If something changed then (Using the Changed event) if jumpy == "Jump"then --If Jump changed then game.Players.LocalPlayer.Character.Humanoid.Jump = false --Jump is false end --The end for the 'if' statement end) --The end for the Changed event
This script has been testing and should work, hope this helped!
I reccomend using Crazyman32's anti-jump script.
http://www.roblox.com/item.aspx?setItemId=13188099&avID=283155731