A little help Plz? This is part of my script
--//Ray local ray = Ray.new(Firehole.CFrame.p,(mousehit.p - Firehole.CFrame.p).unit * Range.Value) local ignore = chr local part,position,normal = game.Workspace:FindPartOnRay(ray,ignore,false,true) --//Calculate local distance = (Firehole.CFrame.p - position).magnitude --//Bullet Size bullet.Size = Vector3.new(0.05,0.05,distance) bullet.CFrame = CFrame.new(Firehole.CFrame.p, position) * CFrame.new(0,0,-distance / 2)
This is part of my script wich makes the ray, how do i make a spread for that?