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How to check for a tool before executing a script?

Asked by 6 years ago

I want to make a crafting system in a game by the player clicking on a part and it removes one item and gives you another. But how do I check that a tool is in the players backpack and then execute the script?

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Answered by
sydre 229 Moderation Voter
6 years ago

For i,v in pairs(player.BackPack:GetChildren()) do
if v:IsA(“Tool”) then
print(“The loop just looped through a tool”)
end
end

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