So, i have made some cutscenes in the now Deprecated cutscene editor, and saved them as Executable Scripts. What is the best way to combine these scripts to make one (to avoid the transition timer), so that they run smoothly?
Cutscene 1
repeat wait () until game.Workspace.CurrentCamera ~= nil local c = game.Workspace.CurrentCamera local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value) local rs = game:GetService("RunService").RenderStepped function tweenCam(c1,f1,time,fov,roll) local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015 for i = 1,frames do c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames)) c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames))) c:SetRoll(r0+(roll-r0)*(i*(1/frames))) rs:wait() end end print("Running") c.CameraSubject = nil c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(unpack(data[1].c1)) c.Focus = CFrame.new(unpack(data[1].f1)) c.FieldOfView = data[1].FOV c:SetRoll(data[1].Roll) if script:findFirstChild("SkipCutsceneGuiValue") then local gui = script.SkipCutsceneGui:clone() gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Cutscene.Value = script gui.Main.Debug.Disabled = false script.SkipCutsceneGuiValue.Value = gui end for i = 2,#data do tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll) end c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid c.CameraType = "Custom" c.FieldOfView = 70 if script:findFirstChild("SkipCutsceneGuiValue") then if script.SkipCutsceneGuiValue.Value ~= nil then script.SkipCutsceneGuiValue.Value:Destroy() end end script:Destroy()
Cutscene 2
repeat wait () until game.Workspace.CurrentCamera ~= nil local c = game.Workspace.CurrentCamera local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value) local rs = game:GetService("RunService").RenderStepped function tweenCam(c1,f1,time,fov,roll) local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015 for i = 1,frames do c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames)) c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames))) c:SetRoll(r0+(roll-r0)*(i*(1/frames))) rs:wait() end end print("Running") c.CameraSubject = nil c.CameraType = "Scriptable" c.CoordinateFrame = CFrame.new(unpack(data[1].c1)) c.Focus = CFrame.new(unpack(data[1].f1)) c.FieldOfView = data[1].FOV c:SetRoll(data[1].Roll) if script:findFirstChild("SkipCutsceneGuiValue") then local gui = script.SkipCutsceneGui:clone() gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Cutscene.Value = script gui.Main.Debug.Disabled = false script.SkipCutsceneGuiValue.Value = gui end for i = 2,#data do tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll) end c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid c.CameraType = "Custom" c.FieldOfView = 70 if script:findFirstChild("SkipCutsceneGuiValue") then if script.SkipCutsceneGuiValue.Value ~= nil then script.SkipCutsceneGuiValue.Value:Destroy() end end script:Destroy()
The script controlling prettymuch everything else is in screengui,