The short of it is, I don't recieve money on purchase.
What I have running, in ServerScriptService, as a Server-Sided Script:
local MarketplaceService = Game:GetService("MarketplaceService") local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory") MarketplaceService.ProcessReceipt = function(receiptInfo) MarketplaceService.ProcessReceipt = function(receiptInfo) for i, player in pairs(game.Players:GetChildren()) do if player.userId == receiptInfo.PlayerId then player.Teleport.Value = false player.Teleport.Value = true end end local playerProductKey = receiptInfo.PlayerId .. receiptInfo.PurchaseId ds:IncrementAsync(playerProductKey, 1) return Enum.ProductPurchaseDecision.PurchaseGranted end end
This was copied from the demo place I found in the Roblox Wiki (http://www.roblox.com/Developer-Product-Sample-place?id=147965737).
the local 'playerProductKey' (line 14) used to be longer, but used to produce errors: 'key is too long' or something.
Shortening that fixed the errors, but still it won't pay me.
Please tell me if you see something that may cause this to not work.