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How can I move a part in the general vicinity of where the player's cursor is?

Asked by 5 years ago

I want to move a part 20 studs in the direction of the player's cursor, or to a solid object, but globally. I can already definitely do the local to server thing, but I need to know how to calculate that Vector3 position.

Thanks in advance!

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part.Position = mouse.Hit.Position User#24403 69 — 5y
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explain, please VikingCatto 15 — 5y

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