Alright so at first this tween worked perfectly just as intended but after hitting play a second time the tween is all wonky it for some reason makes the doors spin to their position and with some doors its the same with the wrong rotation but with the same script in another door it works fine as if its an error with Union (the doors are Unions) so im slightly confused on this and im not sure if its the script that is the error or studio being studio Script:
local TweenService = game:GetService("TweenService") local IsOpen = false local FirstPos = script.Parent.FirstPos local SecondPos = script.Parent.SecondPos local Door = script.Parent.Door local Event = script.Parent.InteractWithDoor Event.OnServerEvent:Connect(function() if IsOpen == false then local goal = {} goal.Position = SecondPos.Position goal.Orientation = SecondPos.Orientation --goal.Color = Color3.new(0, 1, 0) local tweenInfo = TweenInfo.new(1.5) local tween = TweenService:Create(Door, tweenInfo, goal) tween:Play() IsOpen = true elseif IsOpen == true then local tweeninfo = TweenInfo.new(1.5) local goal = {} goal.Position = FirstPos.Position goal.Orientation = FirstPos.Orientation local tween = TweenService:Create(Door, tweeninfo, goal) tween:Play() IsOpen = false end end)