I've made a remote that allows an object out of ReplicatedStorage to be cloned and has it's own animation on appearence. It heals the player that ran the event once every second that they are touching and does the same for other players except it damages them. It works great except I want it to attack multiple players touching it and not just one. Any help?
game.Workspace.RosadaRemote:FindFirstChild("Garden").OnServerEvent:Connect(function(Player, Debounce) local deb = false local deb2 = false local AlreadyTouched = false local Characterl = Player.Character or Player.CharacterAdded:Wait() Debounce = true local Garden = game:GetService("ReplicatedStorage"):FindFirstChild("Garden") local GardenO = Garden:Clone() GardenO.Name = "Garden" GardenO.Parent = game.Workspace GardenO.CFrame = Characterl.HumanoidRootPart.CFrame*CFrame.new(0,-9,0)* CFrame.Angles(0,0,math.pi/-2) local TweenService = game:GetService("TweenService") local Info = TweenInfo.new(1.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0) local Goals = {CFrame = Characterl.HumanoidRootPart.CFrame*CFrame.new(0,-5,0)* CFrame.Angles(0,0,math.pi/-2);} local Goals2 = {Transparency = 0;CFrame = Characterl.HumanoidRootPart.CFrame*CFrame.new(0,-9,0)* CFrame.Angles(0,0,math.pi/-2);} local Tween = TweenService:Create(GardenO,Info,Goals) local Tween2 = TweenService:Create(GardenO,Info,Goals2) Tween:Play() local BV = Instance.new("BodyVelocity") BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Characterl.HumanoidRootPart.CFrame.lookVector*0 BV.Parent = GardenO local PlayersInRadius = {} GardenO.Touched:Connect(function(Hit) local Humanoid = Hit.Parent:FindFirstChild("Humanoid") if Humanoid == nil then return end if Humanoid.Parent == Characterl then if PlayersInRadius[Hit.Parent.Name] == nil then table.insert(PlayersInRadius, Hit.Parent.Name) repeat print("Local Humanoid Touched") Humanoid.Health = Humanoid.Health+10 wait(1) until GardenO.TouchEnded ~= nil else if PlayersInRadius[Hit.Parent.Name] == nil then table.insert(PlayersInRadius, Hit.Parent.Name) repeat print("Humanoid Touched") Humanoid.Health = Humanoid.Health-10 wait(1) until GardenO.TouchEnded ~= nil end end end wait(5) Tween2:Play() wait(1.5) GardenO:Destroy() wait(0.2) Debounce = false end) end)