Player = game.Players.LocalPlayer Mouse = Player:GetMouse() Mouse.Button1Down:Connect(function(Key) print(Mouse.Hit.Position) local Position = (Mouse.Hit.Position - game.Players.LocalPlayer.Character.Torso.Position).magnitude local Bullet = Instance.new("Part") Bullet.Anchored = true Bullet.CanCollide = false Bullet.Material = Enum.Material.Neon Bullet.BrickColor = BrickColor.new("Wheat") Bullet.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.CFrame.Position) Bullet.Size = Vector3.new(0.2,0.2,Position) Bullet.Parent = workspace Bullet.Orientation = game.Players.LocalPlayer.Character.Head.Orientation end)
The bullet spawn inside the player, each long each way. I tried with ray but it just errors. Help?