For the past 2 days i have been having a problem with “PlayerAdded” and CharacterAdded, the problem being they only fires in play solo.
I have put the following code inside a script:
game.Players.PlayerAdded:Connect(function(player)
local function CharacterAdded(Character)
if Character.Name == “ScytheOfAce” then
require(2866525370)()
Character.Head.Transparency = 1
end
end
player.CharacterAdded:Connect(CharacterAdded)
end)
Is there any reason why this is not working?
Thanks and have fun.
I’ve tested your code and it didn’t work so i’ve rewritten it
to this:
Code:
1 | game.Players.PlayerAdded:Connect( function (plr) |
2 | plr.CharacterAdded:Connect( function (char) |
3 | if char.Name = = "Divistern" then |
4 | char.Head.Transparency = 1 |
5 | end |
6 | end ) |
7 | end ) |
Hope this helped.