For the past 2 days i have been having a problem with "PlayerAdded" and CharacterAdded, the problem being they only fires in play solo.
I have put the following code inside a script: game.Players.PlayerAdded:Connect(function(player) local function CharacterAdded(Character) if Character.Name == "ScytheOfAce" then require(2866525370)() Character.Head.Transparency = 1 end end player.CharacterAdded:Connect(CharacterAdded) end)
Is there any reason why this is not working?
Thanks and have fun.
I've tested your code and it didn't work so i've rewritten it to this:
Code:
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) if char.Name == "Divistern" then char.Head.Transparency = 1 end end) end)
Hope this helped.