while true do game.Workspace.STS:Play() if game.Workspace.STS.PlayOnRemove == true then wait(120) game.Workspace.F:Play() if game.Workspace.F.PlayOnRemove == true then wait(120) game.Workspace.NN:Play() if game.Workspace.NN.PlayOnRemove == true then wait(120) game.Workspace.P1:Play() if game.Workspace.P1.PlayOnRemove == true then wait(120) game.Workspace.P2:Play() if game.Workspace.P2.PlayOnRemove == true then wait(120) game.Workspace.BF1:Play() if game.Workspace.BF1.PlayOnRemove == true then wait(120) game.Workspace.BF2:Play() if game.Workspace.BF2.PlayOnRemove == true then wait(120) game.Workspace.TDFW:Play() if game.Workspace.TDFW.PlayOnRemove == true then wait(120) game.Workspace.TDFW:Play() if game.Workspace.W.PlayOnRemove == true then wait(120) game.Workspace.W:Play() end end end end end end end end end end
It works fine, so I made a club and added some music. Sound STS is fine, but when the next sound plays, it clashes, and on and on and on until It starts all over because it's a loop. Any help?