How would I make a sound play when a player dies under a certain height of 200 studs?
On the Died event, check if the Player's Y Position is -200 or less. If true, play the sound you want.
calculatefrom = -- Here insert the location from where to calculate the distance.(I guess it's omething like game.Workspace.Baseplate) distance = 200 -- the distance function calculate(player) --Main trick here is this ".magnitude" math = ( player - calculatefrom.Position).magnitude if math <= distance then return false else return true end for _,obj in pairs(game.Players:GetPlayers) if obj.Character then pizza = obj.Character:WaitForChild('Humanoid') pizza.Died:connect(function() print 'NOO' -- :D if calculate(pizza.Parent.Torso) == true then sadsong = game.Lighting:findFirstChild('SOUNDNAMEHERE') -- put the deisred sound to play in the lighting and it's name over there. sadsong.IsPlaying = true -- you can do any other stuff here end end) end end
I didn't tested the code so it may require more maintanence.