So I've been expanding on Datastores and was wondering if this is what a Datastore would look like if there was a LeaderStat that was called "Pizza"?
local store = game:GetService("DataStoreService"):GetOrderedDataStore("Star Shards") game.Players.PlayerAdded:connect(function(player) player:WaitForDataReady() local pKey = "plr_"..player.Name local ls = Instance.new("IntValue", player) ls.Name = "leaderstats" local Pizza = Instance.new("IntValue", ls), Instance.new("IntValue", ls) Pizza.Name = "Pizza" local mode = Instance.new("BoolValue", player) mode.Name, mode.Value = "playing", true local wins = Instance.new("IntValue", ls) Pizza.Name = "Pizza" Pizza.Value = 0 Pizza.Value = 0 if store:GetAsync(pKey) ~= nil then Pizza.Value = store:GetAsync(pKey) else Pizza.Value = 0 end Pizza.Changed:connect(function(value) store:SetAsync(pKey, value) end) end)