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How would I save my OWN place through the server? (SavePlaceAsync)

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a4aw -5
5 years ago

Hello, I have tried creating a script that saves the place (creating new place and saving game during runtime to other place using just code)

What I tried so far: local newPlace = game:GetService("AssetService"):CreatePlaceInPlayerInventoryAsync(player, "Just an average test - Place name ok pl0x", game.PlaceId, "desc") game:GetService("AssetService"):SavePlaceAsync()

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Is this possible? a4aw -5 — 5y

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