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I have this Instance.new part and I changed most of it's properties except I'm not exactly sure how I would rotate it.

local Blast = Instance.new("Part") Blast.Name = "Blast" Blast.Shape = Enum.PartType.Block Blast.Size = Vector3.new(9.38, 0.29, 0.26) Blast.Material = Enum.Material.Neon Blast.BrickColor = BrickColor.new("Toothpaste") Blast.CanCollide = false Blast.Parent = game.Workspace Blast.Transparency = 0 Blast.Orientation = Vector3.new(0,0,90) --What I'm having trouble with Blast.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,0)

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You have to be a little more specific. How do you want to rotate it? Upside down? Point towards another part? etc. RayCurse 1348 — 2mo

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You can multiply the part’s CFrame. Part.CFrame = Part.CFrame * CFrame.Angles(0,0,math.rad(90)). Rheines 587 — 2mo

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You would use CFrame.Angles(). Here are the following dimensions and how the part would spin (assuming the part is parallel to the Baseplate):

- X - The part spins parallel to the Baseplate on its center. (It spins as if it were on a Motor.)
- Y - The part spins perpendicular to the Baseplate with a spin from negative to positive Y (unless a negative number is given).
- Z - The part spins perpendicular to the Baseplate with a spin from negative to positive Z (unless a negative number is given).

Here's an example of rotating a part:

local part = Instance.new("Part") part.Parent = workspace part.Position = workspace.Baseplate.Position + Vector3.new(0,10,20) while true do wait(0.1) part.CFrame = part.CFrame * CFrame.Angles(0,0, math.rad(10)) end

CFrame.Angles() uses radians, so in order to rotate the part you would use math.rad().