Can someone tell me why my idle animation just doesn't stop when I die and unequipped it? I even put this at the end of the local script for the animations.
problem: doesn't stop the idle animation when I die then unequip it. the idle animation is looped and the priority is idle.
code:
tool.Unequipped:connect(function() local hum = char:WaitForChild("Humanoid") for _,anim in pairs(hum:GetPlayingAnimationTracks()) do anim:Stop() end end)
can someone please fix this?