I ran into a problem applying ReplicatedFocus to a part inside a model.
replicatedfocus script:
wait(5) local char = script.Parent local plr = game.Players:FindFirstChild(char.Name) local targetname = char.Name.."2" local ship = game.Workspace:WaitForChild(targetname) plr.ReplicationFocus = ship.MainBase.MasterCore
there are two bodyvelocity objects inside the same object replicated focus is applying itself to. both bodyvelocity objects work when this script is not ran, but If I run this script only one of the bodyvelocitys work. the other will only start moving if I pick the model up in the studio and move it a little. why is this happening and how can I fix it?