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What kind of script would I use to make a flinching system?

Asked by 5 years ago

This question has been solved by the original poster.

Basically, what I'm trying to say is, how would I make a system where an animation plays ever time they take damage?

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Use the Humanoid.HealthChanged() event to connect the animation to a player being damaged. If you pre-load the animation into the character all you'd have to do is play the animationtrack SerpentineKing 3885 — 5y
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Thanks DogeMaster0426 2 — 5y

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