Essentially what needs to happen is when a player joins he gets an "Inventory" object created for him:
inventories = {} game.Players.PlayerAdded:Connect(function(player) inventories[player.Name] = inventory:new() end
I need the "inventories" array to be able to be accessed between server an client.
Ive tried using modules and I dont want to use a bunch of bindable/remote events for this.
How do I do this?