So, I am trying to make it so when you click on a part, you must wait a number which is an intvalue which is a child of boolvalue which is a child of a player in order to click it again. When you click another part, that value is supposed to go down, so can click faster. This is the script that I used in the part that you click again and again.
game.Players.PlayerAdded:Connect(function(plr) local buttonbutton = 5 local buttonLvlTrack = Instance.new("BoolValue", plr) buttonLvlTrack.Name = "ButtonLvl" buttonLvlTrack.Value = buttonbutton local buttonlvl = Instance.new("IntValue",buttonLvlTrack) buttonlvl.Name = "level" buttonlvl.Value = buttonbutton
end)
And this is the script that I used in the thing that's supposed to reduce the time you are supposed to wait.
local buy = script.Parent local clickDetector = script.Parent:WaitForChild("ClickDetector") clickDetector.MouseClick:Connect(function(plr) local bt = plr:WaitForChild("ButtonLvl"):FindFirstChild("level").Value bt = bt - 1
end)
There are no errors, warnings, or anything, but still won't work. Please help ^^
Use :GetService() to retrieve the Players Service
Define the Parent of each Instance outside of the Instance.new() function
You are defining bt as a reference value, so when you write bt = bt - 1 you are not changing the actual value, you are merely writing that the local variable bt is now 1 less than it was before. Instead, you can make bt be the level instance, and then for the math, state the Value Property directly in order to change it.
game:GetService("Players").PlayerAdded:Connect(function(plr) local buttonbutton = 5 local buttonLvlTrack = Instance.new("BoolValue") buttonLvlTrack.Name = "ButtonLvl" buttonLvlTrack.Value = buttonbutton buttonLvlTrack.Parent = plr local buttonlvl = Instance.new("IntValue") buttonlvl.Name = "level" buttonlvl.Value = buttonbutton buttonlvl.Parent = buttonLvlTrack end) local buy = script.Parent local clickDetector = buy:WaitForChild("ClickDetector") clickDetector.MouseClick:Connect(function(plr) local bt = plr:WaitForChild("ButtonLvl"):FindFirstChild("level") bt.Value = bt.Value - 1 end)