So , my question is that i want to find a value who are in the player folder Like : "Game.Players.LocalPlayers.TheValue" But i want to get this value with a touched part . Find The player value when the player hit a part
local PlayersService = game:GetService("Players")
local function onTouch(hit)
if hit.Parent:FindFirstChild('Humanoid') then
local namee = hit.Parent.Name
print(namee)
local lol = game.Players.namee
print(lol)
end
end
script.Parent.Touched:connect(onTouch)
I tried something but i didn't work so if u know help me :c Thx !
Using Players.LocalPlayer
will give you a static value of either nil or the clients player, depending on if you're using it serverside or clientside. Using Players.GetPlayerFromCharacter you can get the player based on a character model which in the case of a touching part would be Part.Parent
as the touching part of a character model is directly parented to the model itself.
local Players = game:GetService("Players") local function onTouch(hit) -- hit being the part that touched provided by the event local player = Players:GetPlayerFromCharacter(hit.Parent) if player then -- all parts that touch might not be from character models (player is nil) print(player.Name, "touched") end end script.Parent.Touched:Connect(onTouch)
If the script is inside a part then... This is the script WITH debounce:
local Players = game:GetService("Players") local debounce = false script.Parent.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid then if debounce = false then debounce = true local player = Players:GetPlayerFromCharacter(hit.Parent) print (player.name) wait(2) -- 2 second debounce debounce = false end end end)
Script with NO debounce
local Players = game:GetService("Players") script.Parent.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid then local player = Players:GetPlayerFromCharacter(hit.Parent) print (player.name) end end)
I hope this is helpful!